Hack gu intro


















The darker, more dramatic tone of this track brings us back to the first track of this review, and further reminds us that events within "The World" are only going to get worse as we head into the third and final chapter of the G. Which we'll get to right now! Moving onto the second disc of this album: the score for. A driving percussion rhythm is supported by strong female vocals, which together presents an image of the characters marching to war, which in reality is exactly what they're doing.

Brass and strings then come in with powerful sweeping melodies, giving solos o the french horn, and the vocals return in full spread. The harmonies in this part of the piece, combined with the french horn and arpeggiated harp is an immensly satisfying thing to listen to, and it gets better - the percussion then returns, and everything comes together in an intense and full harmony of different sounds and melodies.

A strong punched out gong note ends the piece, with softer vocals fading out at the very end. Altogether, a great way to start the final game. Moving onward, we look at the final Lost Ground theme.

This was the location of the Forest of Pain event, a significantly powerful area with high leveled monsters and tough restrictions.

The reward for clearing the area was a powerful weapon. The event was only cleared by two people: Haseo, and the Icolo battle arena chapion, Taihaku. When Taihaku approached the final goal of the event, a mysterious shade appeared and asked him a simple question: "how is my daughter? The shade, revealed to be a fragment of Harald's consciousness, gave him a powerful sword as a prize.

When Haseo approached the goal and was asked the same question, he rashly discarded the shade's concerns. As a result, Harald corrupted Haseo's character data, forcing him to jump to his third adept rogue class; an act which was against the rules of the system, and shouldn't have been possible.

Because of this, Haseo was targeted by Tri-Edge, and was data-drained. The track is primarily harp and vocals, giving a very serene and peaceful sound to an otherwise traumatizing and dangerous location.

A perfect balance of light and dark, if you will. Next, we look at the final phase theme. Fidchell is the avatar of Yata, and has a very different style when compared to the rest of the phase themes. When you think about it, it's interesting that the person controlling the guild devoted to seeking out and destroying AIDA, as well as researching the avatars, would take this long to realize he had one.

In a way, this is very significant, since the character controlling Yata is the same person who controlled Wiseman during the second network crisis fancy way of saying the first series of games. With a very Arabian and desert sounding track, the chromatic bells are a bit out of place. But the real strength of this track is the emphasis on percussion.

In "Phase No. This is another example of how the previous style of a phase theme is carried over into the next generation. Sweeping strings further emphasize the pulsing rhythm of the track, and offers a real sense of impending doom. Now that we've finished with the Lost Grounds and the Phases, it's time to turn our attention to the other major factor within "The World.

The Epitaph of Twilight speaks of the 'cursed wave,' an energy wave of destruction that would destroy the world of the sprites. In the first game series, Cubia is referred to by the system administrators with this title. The entity was created as an antithesis to Kite's bracelet the key of the twilight , and was an extremely dangerous foe.

The only way it could be destroyed, was by destroying the bracelet itself. In the G. At one point, Haseo's character data is horribly damaged, but he is repaired when data from the eight avatars is absorbed into his character, allowing him to transcend the system and create a fourth form, the Xth form, for his adept rogue character. In effect, this turns Haseo's character itself into the Key of the Twilight, creating a second form of Cubia.

This time, Cubia threatens to destroy more than just "The World" as it is able to extend into the entire internet itself. Haseo is eventually able to defeat Cubia with the help of Ovan, but he is sacrificed in the process, becoming lost within the system. Each time Cubia appears on these albums, it is given multiple forms, usually with a different track for each.

On this album, we're given three. Low strings, male vocals, timpani, and a sweeping mid-range melody give an oppressive and overwhelming atmosphere. After a short transition, the track takes a very serene route, keeping the low strings but having upper range harp plucks that waterfall down into the lower registers; very reminiscent of the earlier Cubia battle themes, which had only a hint of percussion to drive the tracks.

Similar in style to the phase battle themes, we're given a repetative and catchy base line, while strings and vocals propel the upper melody. The track transitions into a very cool section, supported by rhythmic percussion while various melodic counterpoints bounce off each other in the upper register. The track then enters a softer phase, focusing on female vocals and the harp segments heard in Third Crisis.

However, there are things about this track that are disappointing. The track features solo violins, gongs, and organ at the beginning, before moving into a percussion driven segment. The drum pattern in this section, and throughout the rest of the song, is similar to the pattern used in "Cubia's 4th Phase," however the strength of the beats is not given as heavily, which damages the track.

The piece then enters a segment dominated by the organ and male vocals, before heading into an 'empty' transition with only the percussion line being heard. The biggest problem with this piece is that everything sounds out of tune.

The violin work, which otherwise is crystal clear throughout the rest of the album, sounds like it has gone back ten years in terms of the sound quality, and the organ is slow and sluggish, rather than crisp and forceful. Luckily, we're not ending on a bad note such as that!

We've got more to go, so sit tight! Like the previous album, tracks which involve solo vocal work are also found. In "The World," all health problems or disabilities which plague the player in the real world are removed for example, someone who is paralyzed from the waist down can walk freely.

Many characters in the. When traveling "The World" with her brother, they discover the secret areas of the game, more specifically, the white rooms. Aina's brother, Ovan, uses these opportunities to care for his sister, and tell her stories, such as the Epitaph of Twilight one of her favorites. However, tragedy stuck the day that the mutant AIDA appeared.

It tried to attack Aina, but Ovan blocked it, and became infected himself. He then turned on his sister and attacked her as the first victim of 'Tri Edge' and sent her into a coma. Despite his best efforts, Aina still became infected by an AIDA, and with her consciousness now solely surviving in the game remember Tsukasa?

So began Ovan's journey to discover the Key of the Twilight, which was the only thing that could save his sister. The track itself, unfortunately, isn't very strong. The track lacks any of the power seen in "Preparations for Loss," but is still pretty to listen to.

The female vocals do a great job at creating an atmosphere which suits Aina's character. I'm going to skip ahead a bit, and look at this game's album's vocal theme. However, there is a lot about this track that I like, and a lot that I don't.

The vocals are crisp and clear, and you get a real sense of longing and hope in the progressively stronger notes.

The instrumentation is soft, yet provides a great bed for the vocals to build from. However, the biggest flaw of this track is the melodic shift. Throughout the track, the melody shifts between two keys.

Normally, you would expect a key change in the latter part of a track, heading up to a big finish. The key change happens after EVERY chorus, effectively destroying any build created by the vocals and instrumentation.

Especially at the end, where the rest of the track takes a huge step in the right direction, there is a fantastic fade out. And then you get the key change, and you feel like you've been let down; an incredibly disappointing sensation. I'd now like to look at a track which, in my opinion, is THE track as far as the entire.

It is an exceptionally pretty theme, and conveys all sense of power, mystery, and awe in its presentation. I've mentioned Aura a lot in these reviews, but let's look at what happened to her. Then one day, Aura disappeared, and the game entered a dark age.

No one knew where she had gone, but only knew that without her, the utopia of "The World" would crumble. So, the programmers of the game took it upon themselves to recreate Aura. They didn't fully understand the program created by Harald, but believed they could do it anyway. They searched the system and extracted the data fragments of the eight phases and rebuilt them. They then attempted to find Epitaph Users to bond with the phases to channel the data originally done by Morganna.

Instead of attempting to repair the old game, they created "The World: R2. I remember the first time I heard this album. I was at my computer, skipping through the tracks, making mental notes in my head this was a few months before Reminisce was released in North America and before I started looking up information about the plot for the rest of the GU story arc.

Three notes pierced through my earphones, and the entire album immediately took on a whole new meaning. I quickly checked the title of the track, and I was stunned to realize that I hadn't noticed it before.

Aura had returned to "The World. If we're all throwing in our recommended timelines, here's mine. Trilogy - movie summarizing the games, has some extra stuff. Returner - anime episode. My god Obdilord View Profile View Posts. Was Link? The only PSP Game released? It was never dubbed Which was never released to the public The Newbie was trying to get training from Kite, or whatever I dun remember if Kite lives or dies at the end It had a pretty deep story Was this Game, released, cancled, or what happened?

Originally posted by BloodRush :. The author of this thread has indicated that this post answers the original topic. Is this thread dead? Here's what I'm guessing the chronology looks like. AI buster LN 2. AI buster 2 LN - 1st story 3. AI buster 2 LN - 3rd and 5th story 7. End of The World A terminal disc that came with. First Login discontinued manga, read summary online Trilogy anime movie, summary of GU It's a good idea to Hunt the doppelganger after a job extension and again after the credits.

Though Vol2 to get powerful weapons at the start you can hunt him at the start of Vol2 and get the Broadsword and TwinBlades if you have OwnKing. Last edited by Azure Zero ; 5 Nov, pm. Might as well ask this, but does the weapons Hasao use to fight NOT Triedge in the intro have any names? Last edited by Jhonis ; 5 Nov, pm. Originally posted by Jhonis :. Oh forgot to mention, the Vol2 doppelganger weapons are Level 50, but are as powerful as Level weapons.

Also don't fight a doppelganger with doppelganger weapons as he copies them and it's a bad item. I don't think so, I waited 5 minutes in the desert area and nothing showed up. PS4 version if it matters. Originally posted by HolyAarom :.



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