It can be an energizing experience for your attendees to see how much they know. The graphics could be of race cars, horses, and more — that are racing to the finish line. As players or teams answer the questions correctly, their vehicle or another themed character moves forward. The winner is the first player or team to make it across the finish line. This game format requires an emcee or host to drive the game.
All players are answering the same questions at the same time. We like this game format for two reasons. First, the game format can easily tie into your event theme. Quizzes, well, I hope you are familiar with a quiz. Create a quiz as either a pre-test or a post-test on the content you are presenting. This format is suitable for self-assessment. Some players will be motivated by social recognition leaderboards and other by rewards prizes. If you are doing more than one quiz, you should consider rolling them together into a interactive trivia game with a cumulative leaderboard like option 3.
This category of event gamification is scavenger hunts, trade show passports, and similar games. They could comprise elements of trivia-based games as well as other games. Here are three different challenge or activity-based type games that you can create:. These activity-based games are great because attendees earn points for completing challenges or participating in activities.
Depending on the game vendor, the activities could be event app activities such as looking at the agenda or posting a comment. Another option is content-based activities that align with the event content. One advantage of this game format is that you can use the technology to construct a series of challenges that can be completed in-app, on the trade show floor or in another location.
Depending on the game platform, there may be multiple reward and recognition systems — such as earning prize wheel spins, a spot on the leaderboard, entries into a drawing and more.
Usually, players receive a card or booklet — like a passport. Exhibitors stamp the passports of each player who visits. Players who stop at all of the booths earn an entry into a grand prize drawing. Digital versions of the game allow gameplay on your phone. Completing challenges could involve getting a code from a booth staffer, watching a demo, stumping the expert or answering the question of the day.
Scavenger hunts are typically photo-based gamification used for team building and collaboration. Small groups are organized into teams and sent on an adventure to find a bunch of artifacts or complete a series of challenges.
The goal is to get small groups talking and working together. The digital version of these games allows clients to replay the highlights from the event by showing the photos captured on a photo wall at the end of the event. Spin-to-win energizes your prize draw or drawing a name from a hat. Instead of pulling a name blindly, the spin-to-win animation adds excitement and hope to the game. When clients have 5 to 12 prizes to giveaway — clients will use spin-to-win to pick the prize.
The wheel adds an element of excitement to the giveaway process. Players see all of the prizes going past. Put the attendees or the qualified attendees on the name wheel. Then spin the wheel to see whose name will be selected. Attendees love watching the names slow down, hoping the wheel stops on their name. Tape a few Golden Tickets under the seats in your general session. Then, ask people to check to see if they are sitting in the location of a golden ticket. Bring the ticket holders on stage to spin the virtual prize wheel to see what prize they have won.
Some clients will allow people to spin the wheel a second time to see if they can win a better reward. Beware — the second spin could give them a less desirable prize than the first spin! As you can see, there are many ways to build Audience Participation Games for your event.
Your success will come from your ability to choose the right game or games for your audience and event objectives. Regarding the results of all competition events, you may reach Competition Results. The overall champions of each Group are as follows:. Introduction The Corporate Games the Games is a major multi-sport event specially organised by the Leisure and Cultural Services Department LCSD for participation by industrial and commercial organisations as well as public sector in Hong Kong and their employees on a biennial basis.
Last revision date:1 December, Traditional classroom methods have been used for a long time. However, in the last decade electronic learning technology has gained in significance.
Serious Games are games that educate, train and inform using entertainment principles, creativity, and technology. Serious Games are proven as a learning method for conveying skills on complex tasks by incorporating sound learning and pedagogical principles into their design and structure.
Therefore, it is believed that Serious Games have got the potential to be used to meet government or corporate training objectives. However, the awareness and adoption level of serious games by industry is not known.
In this research we designed and conducted a pilot survey among UK-based companies. We used the survey in order to assess the level of awareness and adoption of Serious Games in companies for corporate training. We aim to understand what kinds of skills development Serious Games-based trainings are desired by companies and to know what they perceive the benefits and barriers of using Serious Games are in companies.
This paper describes the stages of the design of the survey questionnaire, presents and analyses the results and ends with conclusions and a discussion about the future research work. Unable to display preview. Download preview PDF. Skip to main content.
0コメント